World Seed

Is a program package that contains The Seed and Cardinal System Together.

Cardinal System:
The Cardinal System is a hierachically organized array of program modules that forums the foundation of The Seed's increadibly versatile API.

By default, Cardinal monitors and logs all operations that take place within an installation of The Seed. At the top of its hierarchy are twin processes: the Main Core is tasked with overseeing the functioning of the VR world's physics and rules as set down by the administrator, while the Secondary Core performs constant error checking and control on the Main Core to ensure minimal anomalies. Beneath them an array of sub-routines constantly monitor every inch of the digital world, carrying out the various scripts and world interactions. Within the bounds and patterns set down for it, Cardinal protects the integrity of design. As an example, for MMORPGs, Cardinal works to ensure that the in-game economy stays balanced and suffers minimal inflation, that mobs which prove too easily taken out by certain strategies are altered to be a proper challenge and ones which provide too much loot have their loot tables reviewed. Cardinal aggressively monitors connections and server activity for signs of threats to server integrity (viruses, hacking, etc) and ruthlessly deals with it whenever found.

The Seed:
The Seed has its own code, model format, named The Seed Code {TSC} and The Seed Model {TSM}  It features an intensely powerful, modular, and easily extensive high-level API. Its operating system components and layout are presented similar to Linux, although it shares no code ancestry.

Physics Engine:
Default Seed worlds roughly mimic real world physics. Although normally the substance of this reality is no more 'real' than in an FPS game - an object isn't made of particles, molecules, elements etc, but instead a 3D model atop which textures are applied and traits like 'weight' and 'material' are defined. The VR world is less dynamic than reality however, with most sensations and perceptions being somewhat exaggerated or less finely articulated. Something may feel 'hot and smooth' or 'rough and cold' but anything much beyond that escapes the rendering power of standard Full Dive rigs.

Rendering is minimalist - if one is looking at something from far away it will seem blurry or indistinct because it's rendered that way to save processing power, but focusing attention on a flower close up triggers the server to render that flower in incredibly fine detail that would've gone unseen from farther away.